[gd_scene load_steps=11 format=2] [ext_resource path="res://script/player.gd" type="Script" id=1] [ext_resource path="res://ui/PlayerStats.tscn" type="PackedScene" id=2] [ext_resource path="res://meta/BoundedCamera.tscn" type="PackedScene" id=3] [ext_resource path="res://script/PlayerStateMachine.gd" type="Script" id=4] [ext_resource path="res://art/WizardM.png" type="Texture" id=6] [sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -5, -6, -10, -7, -10, -7, -12, -6, -12, -6, -19, -4, -19, -4, -18, -3, -18, -3, -17, 1, -17, 1, -16, 3, -16, 3, -15, 4, -15, 4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -10, 6, -10, 6, -9, 5, -9, 5, -8, 6, -8, 6, -4, 5, -4, 5, 0, -7, 0 ) [sub_resource type="CapsuleShape2D" id=2] radius = 6.0 height = 2.0 [sub_resource type="Animation" id=3] resource_name = "Idle" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } [sub_resource type="Animation" id=4] resource_name = "Jumping" length = 0.01 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 11 ] } [sub_resource type="Animation" id=5] length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 4, 5, 6, 7 ] } [node name="Player" type="KinematicBody2D"] collision_mask = 2 script = ExtResource( 1 ) [node name="Stats" parent="." instance=ExtResource( 2 )] [node name="Camera" parent="." instance=ExtResource( 3 )] position = Vector2( 0, -7 ) current = true smoothing_enabled = true drag_margin_left = 0.0 drag_margin_top = 0.75 drag_margin_right = 0.0 drag_margin_bottom = 0.0 [node name="PlayerStateMachine" type="Node" parent="."] script = ExtResource( 4 ) [node name="HoldPosition" type="Position2D" parent="."] position = Vector2( 0, -7 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -12 ) texture = ExtResource( 6 ) vframes = 3 hframes = 4 [node name="LightOccluder2D" type="LightOccluder2D" parent="Sprite"] visible = false position = Vector2( 0, 12 ) occluder = SubResource( 1 ) [node name="WorldCollision" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0, -7 ) shape = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Idle = SubResource( 3 ) anims/Jumping = SubResource( 4 ) anims/Running = SubResource( 5 ) [node name="CoyoteTimer" type="Timer" parent="."] wait_time = 0.1 one_shot = true [node name="ShootDelay" type="Timer" parent="."] wait_time = 0.4 one_shot = true [node name="Hitbox" type="Area2D" parent="."] visible = false position = Vector2( 0, -7 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hitbox"] visible = false polygon = PoolVector2Array( -6, -12, -6, -5, -7, -5, -7, -3, -6, -3, -6, 2, -5, 2, -5, 4, -6, 4, -6, 5, -7, 5, -7, 7, 5, 7, 5, 3, 6, 3, 6, -1, 5, -1, 5, -2, 6, -2, 6, -3, 7, -3, 7, -5, 6, -5, 6, -6, 5, -6, 5, -7, 4, -7, 4, -8, 3, -8, 3, -9, 1, -9, 1, -10, -3, -10, -3, -11, -4, -11, -4, -12, -6, -12 ) [connection signal="grounded_updated" from="." to="Camera" method="_on_grounded_updated"]