[gd_scene load_steps=7 format=2] [ext_resource path="res://art/Hell Dude.png" type="Texture" id=1] [ext_resource path="res://ai/Script/Demon.gd" type="Script" id=2] [ext_resource path="res://Music and Fonts(Misc.)/Hell Hit.tres" type="Animation" id=3] [ext_resource path="res://Music and Fonts(Misc.)/Ogre Hit.tres" type="Animation" id=4] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5.06709, 5.78183 ) [sub_resource type="Animation" id=2] length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Hell:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 7 ] } [node name="Demon" type="KinematicBody2D"] collision_layer = 4 collision_mask = 7 script = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, 1.87833 ) shape = SubResource( 1 ) [node name="Hell" type="Sprite" parent="."] position = Vector2( -7.56425, -7.87261 ) texture = ExtResource( 1 ) centered = false hframes = 8 frame = 2 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Devil" anims/Devil = SubResource( 2 ) [node name="AnimationPlayer2" type="AnimationPlayer" parent="."] "anims/Hell Hit" = ExtResource( 3 ) anims/Hit = ExtResource( 4 ) [node name="ShootDelay" type="Timer" parent="."] wait_time = 2.0 one_shot = true [node name="Position2D" type="Position2D" parent="."] [node name="PlayerRaycast" type="RayCast2D" parent="."] modulate = Color( 0.615686, 1, 0, 1 ) enabled = true collision_mask = 3