extends Enemy var contact_damage = 0.5 onready var Spr = $Sprite onready var DamageCD = $DamageCD onready var Hurtbox = $Area2D func _ready(): speed = 50 func _physics_process(delta): var player = Globals.player var distance = global_position.distance_to(player) if distance <= 400: if player.x > global_position.x: Spr.flip_h = false velocity.x = speed elif player.x < global_position.x: Spr.flip_h = true velocity.x = -speed if health <= 0: queue_free() if not is_on_floor(): velocity.y = 50 velocity = move_and_slide(velocity) deal_damage() func deal_damage(): if DamageCD.is_stopped(): for body in Hurtbox.get_overlapping_bodies(): if body.has_method("get_type") && body.get_type() == "player": body.health -= contact_damage DamageCD.start()