extends Sprite export var unlocked: bool = true export var next_scene: String = "" onready var door = get_node("AnimationPlayer") func _process(delta): print(next_scene) if $Area2D.get_overlapping_bodies().size() != 0: if unlocked: $Label.text = "F to Open" if Input.is_action_pressed("open"): Player.current_scene = next_scene get_tree().change_scene(next_scene) else: $Label.text = "Locked" $Label.visible = true else: $Label.visible = false func lock(): unlocked = false func unlock(): unlocked = true