[gd_resource type="Animation" format=2] [resource] resource_name = "Run" length = 0.35 loop = true tracks/0/type = "value" tracks/0/path = NodePath("../Ogre/Skeleton Enemy3:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] }