[gd_resource type="Animation" format=2] [resource] resource_name = "Appearing Platform" length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath(".:collision_layer") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 0, 2 ] } tracks/1/type = "value" tracks/1/path = NodePath(".:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] }