[gd_scene load_steps=4 format=2] [ext_resource path="res://Skeleton Enemy.gd" type="Script" id=1] [ext_resource path="res://art/unknown.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5, 7 ) [node name="Skeleton Enemy" type="KinematicBody2D"] collision_layer = 4 collision_mask = 3 script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="RayCast2D" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( -80, 0 ) collision_mask = 3 [node name="RayCast2D2" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 80, 0 ) collision_mask = 3