[gd_scene load_steps=8 format=2] [ext_resource path="res://art/light.png" type="Texture" id=1] [ext_resource path="res://art/torch.png" type="Texture" id=2] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.24498, 0.638554, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 0.433594, 0, 1, 1, 0.164063, 0.164063, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.509091 ), -0.824243, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] emission_shape = 1 emission_sphere_radius = 2.0 flag_disable_z = true spread = 30.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 60.0 angular_velocity = 15.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 scale = 2.0 scale_curve = SubResource( 4 ) color_ramp = SubResource( 2 ) [node name="torch" type="Sprite"] position = Vector2( 0, 4 ) texture = ExtResource( 2 ) [node name="Particles2D" type="Particles2D" parent="."] show_behind_parent = true position = Vector2( 0, -5 ) rotation = -1.57079 amount = 60 lifetime = 0.3 speed_scale = 0.25 process_material = SubResource( 5 ) [node name="Light2D" type="Light2D" parent="."] position = Vector2( 0, -4 ) texture = ExtResource( 1 ) color = Color( 1, 0.4, 0, 1 ) range_layer_min = -5 range_layer_max = 5