[gd_scene load_steps=2 format=2] [ext_resource path="res://art/Wand.png" type="Texture" id=2] [node name="ChargedWand" type="Sprite"] position = Vector2( 7, 0 ) rotation = 1.5708 texture = ExtResource( 2 ) [node name="ProjectileSpawn" type="Position2D" parent="."] position = Vector2( -6.11959e-07, -7 ) [node name="ShootDelay" type="Timer" parent="."] wait_time = 0.3 one_shot = true