[gd_scene load_steps=8 format=2] [ext_resource path="res://art/MineProjectile.png" type="Texture" id=1] [ext_resource path="res://magic/Projectiles/ExplosiveProjectile.gd" type="Script" id=2] [sub_resource type="CircleShape2D" id=1] radius = 6.0 [sub_resource type="Gradient" id=3] offsets = PoolRealArray( 0.0120482, 0.192771, 0.534137, 1 ) colors = PoolColorArray( 1, 0.449219, 0.449219, 1, 1, 0, 0, 1, 1, 0.351563, 0, 1, 0.155762, 0.155762, 0.155762, 1 ) [sub_resource type="GradientTexture" id=4] gradient = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] emission_shape = 1 emission_sphere_radius = 1.0 flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 50.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 color_ramp = SubResource( 4 ) [sub_resource type="CircleShape2D" id=2] radius = 50.0 [node name="ExplosiveProjectile" type="KinematicBody2D"] collision_layer = 8 collision_mask = 6 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource( 1 ) [node name="Particles2D" type="Particles2D" parent="."] emitting = false amount = 200 one_shot = true speed_scale = 2.5 explosiveness = 0.8 process_material = SubResource( 5 ) [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] visible = false shape = SubResource( 2 ) [node name="KillTimer" type="Timer" parent="."] one_shot = true [connection signal="timeout" from="KillTimer" to="." method="_on_KillTimer_timeout"]