[gd_scene load_steps=4 format=2] [ext_resource path="res://art/WaveProjectile.png" type="Texture" id=1] [ext_resource path="res://magic/Projectiles/WaveProjectile.gd" type="Script" id=2] [sub_resource type="CapsuleShape2D" id=1] radius = 5.0 height = 4.0 [node name="WaveProjectile" type="KinematicBody2D"] collision_layer = 8 collision_mask = 6 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 1.5, 1.5 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -1, 0 ) shape = SubResource( 1 )