# ---------------------------------------------- # ~{ GitHub Integration }~ # [Author] Nicolò "fenix" Santilio # [github] fenix-hub/godot-engine.github-integration # [version] 0.2.9 # [date] 09.13.2019 # ----------------------------------------------- tool extends Control onready var SignIn = $SingIn onready var UserPanel = $UserPanel onready var NewRepo = $NewRepo onready var CommitRepo = $Commit onready var Repo = $Repo onready var Gist = $Gist onready var Commit = $Commit onready var LoadNode = $loading onready var Version = $datas/version onready var Debug = $datas/debug onready var ConnectionIcon : TextureRect = $datas/connection var connection_status : Array = [ IconLoaderGithub.load_icon_from_name("searchconnection"), IconLoaderGithub.load_icon_from_name("noconnection"), IconLoaderGithub.load_icon_from_name("connection") ] var plugin_version var plugin_name var debug : bool func _ready(): ConnectionIcon.set_texture(connection_status[0]) debug = true LoadNode.hide() Debug.set_pressed(debug) var config = ConfigFile.new() var err = config.load("res://addons/github-integration/plugin.cfg") if err == OK: plugin_version = config.get_value("plugin","version") plugin_name = "["+config.get_value("plugin","name")+"] >> " Version.text = "v "+plugin_version Repo.hide() NewRepo.hide() SignIn.show() SignIn.connect("signed",self,"signed") UserPanel.hide() Commit.hide() match RestHandler.check_connection(): true: SignIn.btnSignIn.set_disabled(false) ConnectionIcon.set_texture(connection_status[2]) ConnectionIcon.set_tooltip("Connected to GitHub API") false: SignIn.btnSignIn.set_disabled(true) ConnectionIcon.set_texture(connection_status[1]) ConnectionIcon.set_tooltip("Can't connect to GitHub API, check your internet connection or API status") func loading(value : bool) -> void: LoadNode.visible = value func show_loading_progress(value : float, max_value : float) -> void: LoadNode.show_progress(value,max_value) func hide_loading_progress(): LoadNode.hide_progress() func show_number(value : float, type : String) -> void: LoadNode.show_number(value,type) func hide_number(): LoadNode.hide_number() func signed() -> void: UserPanel.load_panel() func print_debug_message(message : String = "",type : int = 0): if debug == true: match type: 0: print(plugin_name,message) 1: printerr(plugin_name,message) func _on_debug_toggled(button_pressed): debug = button_pressed