[gd_scene load_steps=6 format=2] [ext_resource path="res://ui/Inventory.png" type="Texture" id=1] [ext_resource path="res://script/Inventory.gd" type="Script" id=2] [ext_resource path="res://art/Wand.png" type="Texture" id=3] [sub_resource type="Animation" id=1] resource_name = "SlideIn" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Inventory:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 160, -43 ), Vector2( 160, 50 ) ] } [sub_resource type="Animation" id=2] resource_name = "SlideOut" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Inventory:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 160, 50 ), Vector2( 160, -43 ) ] } [node name="Inventory" type="CanvasLayer"] script = ExtResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/SlideIn = SubResource( 1 ) anims/SlideOut = SubResource( 2 ) [node name="Inventory" type="Sprite" parent="."] position = Vector2( 160, -43 ) texture = ExtResource( 1 ) [node name="Conduits" type="Node2D" parent="Inventory"] [node name="Conduit1" type="TextureButton" parent="Inventory/Conduits"] light_mask = -2147483647 margin_left = -74.0 margin_top = -18.0 margin_right = -70.0 margin_bottom = -4.0 toggle_mode = true action_mode = 0 texture_normal = ExtResource( 3 ) __meta__ = { "_edit_use_anchors_": false } [node name="Projectiles" type="Node2D" parent="Inventory"] visible = false [node name="Effects" type="Node2D" parent="Inventory"] visible = false [connection signal="toggled" from="Inventory/Conduits/Conduit1" to="." method="_on_Conduit1_toggled"]