[gd_scene load_steps=6 format=2] [ext_resource path="res://art/PhantomProjectile.png" type="Texture" id=1] [ext_resource path="res://magic/Projectiles/PhantomProjectile.gd" type="Script" id=2] [ext_resource path="res://Sound Effects/PhantomProjectile.wav" type="AudioStream" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 3, 6 ) [sub_resource type="CapsuleShape2D" id=2] radius = 4.0 height = 7.99999 [node name="PhantomProjectile" type="KinematicBody2D"] collision_layer = 8 collision_mask = 2 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 1.5, 1.5 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.5708 shape = SubResource( 1 ) [node name="Area2D" type="Area2D" parent="."] monitorable = false collision_layer = 0 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] rotation = 1.5708 shape = SubResource( 2 ) [node name="FireSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 3 ) [connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]