[gd_scene load_steps=2 format=2] [ext_resource path="res://meta/DungeonTilemap.tres" type="TileSet" id=1] [node name="TileMap" type="TileMap" groups=[ "Tilemap", ]] tile_set = ExtResource( 1 ) cell_size = Vector2( 16, 16 ) collision_layer = 2 collision_mask = 0 format = 1