[gd_resource type="Animation" format=2] [resource] resource_name = "Hit" length = 0.1 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Hell:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.05, 0.1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.568627, 0.270588, 0.270588, 1 ), Color( 10, 10, 10, 1 ), Color( 1, 1, 1, 1 ) ] }