extends Node enum {Conduit1, Conduit2, Conduit3, Conduit4, Projectile1, Projectile2, Projectile3, Projectile4, Effect1, Effect2, Effect3, Effect4} const TILE_SIZE = 16 ### var conduit1_ps = preload("res://magic/Wands/ChargedWand.tscn") var conduit2_ps = preload("res://magic/Wands/TripleWand.tscn") var conduit3_ps = preload("res://magic/Wands/BouncyWand.tscn") var conduit4_ps = preload("res://magic/Wands/PrismWand.tscn") var projectile1_ps = preload("res://magic/Projectiles/EcoProjectile.tscn") var projectile2_ps = preload("res://magic/Projectiles/PhantomProjectile.tscn") var projectile3_ps = preload("res://magic/Projectiles/WaveProjectile.tscn") var projectile4_ps = preload("res://magic/Projectiles/ExplosiveProjectile.tscn") var ecobeam_ps = preload("res://magic/Beams/EcoBeam.tscn") var phantombeam_ps = preload("res://magic/Beams/PhantomBeam.tscn") var wavebeam_ps = preload("res://magic/Beams/WaveBeam.tscn") var explosivebeam_ps = preload("res://magic/Beams/ExplosiveBeam.tscn") var Magic: Array = [ conduit1_ps, conduit2_ps, conduit3_ps, conduit4_ps, projectile1_ps, projectile2_ps, projectile3_ps, projectile4_ps, ] ### var player = Vector2()