; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "KinematicBody2D", "class": "Projectile", "language": "GDScript", "path": "res://script/Projectile.gd" }, { "base": "Node", "class": "StateMachine", "language": "GDScript", "path": "res://script/StateMachine.gd" } ] _global_script_class_icons={ "Projectile": "", "StateMachine": "" } [application] config/name="Gamejam" run/main_scene="res://Title/Tilte.tscn" config/icon="res://icon.png" [autoload] UserData="*res://addons/github-integration/scripts/user_data.gd" IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd" RestHandler="*res://addons/github-integration/scripts/RestHandler.gd" [display] window/size/width=320 window/size/height=180 window/size/test_width=1280 window/size/test_height=720 window/stretch/mode="2d" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( "github-integration" ) [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } wav={ "compress/mode": 0, "edit/loop": true, "edit/normalize": false, "edit/trim": false, "force/8_bit": false, "force/max_rate": false, "force/max_rate_hz": 44100, "force/mono": false } [input] up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } [rendering] environment/default_environment="res://default_env.tres"