[gd_scene load_steps=5 format=2] [ext_resource path="res://Items/ChargeWandCollectable.gd" type="Script" id=1] [ext_resource path="res://art/Wand.png" type="Texture" id=2] [sub_resource type="Animation" id=1] resource_name = "Bounce" length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 2 ), Vector2( 0, -2 ) ] } [sub_resource type="CircleShape2D" id=2] radius = 9.05539 [node name="ChargeWandPickup" type="Area2D"] monitorable = false collision_layer = 0 script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Bounce" anims/Bounce = SubResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]