extends Area2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Area2D_body_entered(body): if body.has_method("get_type") and body.get_type() == "player": get_tree().change_scene("res://Title/Death Screen'.tscn") else: print("hi")