[gd_scene load_steps=16 format=2] [ext_resource path="res://Player/player.gd" type="Script" id=1] [ext_resource path="res://ui/PlayerStats.tscn" type="PackedScene" id=2] [ext_resource path="res://meta/BoundedCamera.tscn" type="PackedScene" id=3] [ext_resource path="res://script/PlayerStateMachine.gd" type="Script" id=4] [ext_resource path="res://ui/Inventory.tscn" type="PackedScene" id=5] [ext_resource path="res://art/Elf.png" type="Texture" id=6] [ext_resource path="res://script/WandPosition.gd" type="Script" id=7] [ext_resource path="res://art/Paralax Dungeon.png" type="Texture" id=8] [ext_resource path="res://Sound Effects/Enemy Hit.wav" type="AudioStream" id=9] [sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( -5, 4, -5, -3, -7, -3, -7, -5, -6, -5, -6, -8, -7, -8, -7, -9, -7, -9, -6, -9, -6, -12, -5, -12, -5, -13, -4, -13, -4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -11, 8, -11, 8, -9, 7, -9, 7, -9, 7, -8, 6, -8, 6, -10, 5, -10, 5, -5, 6, -5, 6, -3, 5, -3, 5, 3, 4, 3, 4, 4, 1, 4, 1, 3, -2, 3, -2, 4, -5, 4 ) [sub_resource type="CapsuleShape2D" id=2] radius = 6.0 height = 2.0 [sub_resource type="Animation" id=3] resource_name = "Idle" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } [sub_resource type="Animation" id=4] resource_name = "Jumping" length = 0.01 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 11 ] } [sub_resource type="Animation" id=5] length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 4, 5, 6, 7 ] } [sub_resource type="Animation" id=6] resource_name = "Hit" length = 0.1 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Color( 10, 10, 10, 1 ), Color( 1, 1, 1, 1 ) ] } [node name="Player" type="KinematicBody2D"] collision_mask = 2 script = ExtResource( 1 ) [node name="Inventory" parent="." instance=ExtResource( 5 )] [node name="Stats" parent="." instance=ExtResource( 2 )] [node name="Camera" parent="." instance=ExtResource( 3 )] position = Vector2( 0, -9 ) current = true smoothing_enabled = true drag_margin_left = 0.0 drag_margin_top = 0.75 drag_margin_right = 0.0 drag_margin_bottom = 0.0 [node name="PlayerStateMachine" type="Node" parent="."] script = ExtResource( 4 ) [node name="WandPosition" type="Position2D" parent="."] position = Vector2( 0, -9 ) script = ExtResource( 7 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -16 ) texture = ExtResource( 6 ) vframes = 3 hframes = 4 [node name="LightOccluder2D" type="LightOccluder2D" parent="Sprite"] visible = false position = Vector2( 0, 12 ) occluder = SubResource( 1 ) [node name="WorldCollision" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0, -7 ) shape = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Idle = SubResource( 3 ) anims/Jumping = SubResource( 4 ) anims/Running = SubResource( 5 ) [node name="HitAnimation" type="AnimationPlayer" parent="."] anims/Hit = SubResource( 6 ) [node name="CoyoteTimer" type="Timer" parent="."] wait_time = 0.1 one_shot = true [node name="ShootDelay" type="Timer" parent="."] wait_time = 0.4 one_shot = true [node name="Hitbox" type="Area2D" parent="."] visible = false position = Vector2( 0, -7 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hitbox"] visible = false polygon = PoolVector2Array( -6, -12, -6, -5, -7, -5, -7, -3, -6, -3, -6, 2, -5, 2, -5, 4, -6, 4, -6, 5, -7, 5, -7, 7, 5, 7, 5, 3, 6, 3, 6, -1, 5, -1, 5, -2, 6, -2, 6, -3, 7, -3, 7, -5, 6, -5, 6, -6, 5, -6, 5, -7, 4, -7, 4, -8, 3, -8, 3, -9, 1, -9, 1, -10, -3, -10, -3, -11, -4, -11, -4, -12, -6, -12 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] motion_mirroring = Vector2( 64, 64 ) [node name="Paralax Dungeon" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] position = Vector2( 192, 90 ) texture = ExtResource( 8 ) [node name="Enemy Hit" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 9 ) volume_db = 1.0