extends Sprite # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_TextureButton_pressed(): Player.respawn() print(Player.current_scene) get_tree().change_scene(""+Player.current_scene+"") func _on_TextureButton2_pressed(): get_tree().quit()