[gd_scene load_steps=4 format=2] [ext_resource path="res://art/door.png" type="Texture" id=1] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="Animation" id=2] resource_name = "Door opening" length = 0.12 tracks/0/type = "value" tracks/0/path = NodePath("door:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 0, 1 ] } [node name="Door Animation" type="AnimatedSprite"] frames = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] "anims/Door opening" = SubResource( 2 ) [node name="door" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false hframes = 2 frame = 1