[gd_scene load_steps=6 format=2] [ext_resource path="res://art/WaveProjectile.png" type="Texture" id=1] [ext_resource path="res://magic/Projectiles/WaveProjectile.gd" type="Script" id=2] [ext_resource path="res://Sound Effects/WaveProjectile.wav" type="AudioStream" id=3] [ext_resource path="res://art/light.png" type="Texture" id=4] [sub_resource type="CircleShape2D" id=1] radius = 6.0 [node name="WaveProjectile" type="KinematicBody2D"] collision_layer = 8 collision_mask = 6 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 1.5, 1.5 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( -1, 0 ) shape = SubResource( 1 ) [node name="FireSound" type="AudioStreamPlayer2D" parent="."] scale = Vector2( 1.02767, 0.931674 ) stream = ExtResource( 3 ) [node name="Light2D" type="Light2D" parent="."] texture = ExtResource( 4 ) texture_scale = 0.5 color = Color( 0.992157, 1, 0, 1 ) energy = 2.0