[gd_scene load_steps=3 format=2] [ext_resource path="res://art/BouncingWand.png" type="Texture" id=1] [ext_resource path="res://magic/Wands/WandClass.gd" type="Script" id=2] [node name="BouncyWand" type="Sprite"] rotation = 1.5708 texture = ExtResource( 1 ) offset = Vector2( 0, -11 ) script = ExtResource( 2 ) [node name="ProjectileSpawn" type="Position2D" parent="."] position = Vector2( -8.01086e-05, -22 ) rotation = -1.5708 [node name="ShootDelay" type="Timer" parent="."] wait_time = 0.3 one_shot = true