[gd_scene load_steps=6 format=2] [ext_resource path="res://ai/Hell Projectile.gd" type="Script" id=1] [ext_resource path="res://art/Fireball.png" type="Texture" id=2] [ext_resource path="res://Sound Effects/Enemy Hit Wall.wav" type="AudioStream" id=3] [ext_resource path="res://Sound Effects/Enemy Hit.wav" type="AudioStream" id=4] [sub_resource type="CircleShape2D" id=1] radius = 4.54199 [node name="KinematicBody2D" type="KinematicBody2D"] collision_layer = 16 collision_mask = 3 script = ExtResource( 1 ) [node name="BadFireball" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Enemy" type="AudioStreamPlayer" parent="."] stream = ExtResource( 4 ) volume_db = -4.039 [node name="Enemy2" type="AudioStreamPlayer" parent="."] stream = ExtResource( 3 )