[gd_scene load_steps=5 format=2] [ext_resource path="res://meta/DungeonTilemap.tres" type="TileSet" id=1] [ext_resource path="res://art/Paralax Dungeon.png" type="Texture" id=2] [ext_resource path="res://Player/Player.tscn" type="PackedScene" id=3] [ext_resource path="res://ai/Scenes/Demon.tscn" type="PackedScene" id=4] [node name="Level 1" type="Node"] [node name="TileMap" type="TileMap" parent="." groups=[ "Tilemap", ]] tile_set = ExtResource( 1 ) cell_size = Vector2( 16, 16 ) format = 1 tile_data = PoolIntArray( 0, 0, 196609, 1, 0, 196610, 2, 0, 196610, 3, 0, 196610, 4, 0, 196610, 5, 0, 196610, 6, 0, 196610, 7, 0, 196610, 8, 0, 196610, 9, 0, 196610, 10, 0, 196610, 11, 0, 196610, 12, 0, 196610, 13, 0, 196610, 14, 0, 196610, 15, 0, 196610, 16, 0, 196610, 17, 0, 196610, 18, 0, 196610, 19, 0, 196610, 20, 0, 196610, 21, 0, 196610, 22, 0, 196610, 23, 0, 196610, 24, 0, 196610, 25, 0, 196610, 26, 0, 196610, 27, 0, 196610, 28, 0, 196610, 29, 0, 196610, 30, 0, 196610, 31, 0, 196610, 32, 0, 196610, 33, 0, 196610, 34, 0, 196610, 35, 0, 196611, 720896, 0, 196609, 720897, 1610612736, 196610, 720898, 1610612736, 196610, 720899, 1610612736, 196610, 720900, 1610612736, 196610, 720901, 1610612736, 196610, 720902, 1610612736, 196610, 720903, 1610612736, 196610, 720904, 1610612736, 196610, 720905, 1610612736, 196610, 720906, 1610612736, 196610, 720907, 1610612736, 196610, 720908, 1610612736, 196610, 720909, 1610612736, 196610, 720910, 1610612736, 196610, 720911, 1610612736, 196610, 720912, 1610612736, 196610, 720913, 1610612736, 196610, 720914, 1610612736, 196610, 720915, 1610612736, 196610, 720916, 1610612736, 196610, 720917, 1610612736, 196610, 720918, 1610612736, 196610, 720919, 1610612736, 196610, 720920, 1610612736, 196610, 720921, 0, 196610, 720922, 0, 196610, 720923, 0, 196610, 720924, 0, 196610, 720925, 0, 196610, 720926, 0, 196610, 720927, 0, 196610, 720928, 0, 196610, 720929, 0, 196610, 720930, 0, 196610, 720931, 0, 196610, 720932, 0, 196610, 720933, 0, 196611 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] motion_mirroring = Vector2( 384, 180 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] texture = ExtResource( 2 ) centered = false [node name="Player" parent="." instance=ExtResource( 3 )] position = Vector2( 92.1555, 139.436 ) [node name="Demon" parent="." instance=ExtResource( 4 )] position = Vector2( 301, 164 )