the-crypt/magic/Projectiles/Projectile.gd
2020-07-20 14:59:31 -05:00

23 lines
544 B
GDScript

extends KinematicBody2D
class_name Projectile
export var speed = 400
var velocity = Vector2.ZERO
var energy_cost = 1
var damage = 1
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision != null:
on_impact(collision)
func launch(wand, effect):
velocity = (Vector2(speed, 0)).rotated(rotation)
return energy_cost
func on_impact(collision):
if collision.collider.has_method("get_type") && collision.collider.get_type() == "enemy":
var c = collision.collider
c.health -= damage
queue_free()