19 lines
527 B
GDScript
19 lines
527 B
GDScript
extends Position2D
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onready var parent = get_parent()
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func clear_conduit():
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for c in get_children():
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c.queue_free()
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func set_current_conduit(conduit):
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clear_conduit()
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add_child(conduit.instance())
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func _process(delta):
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if Input.is_action_pressed("shoot") and get_child_count() != 0 and parent.Stats.energy > 0 and not parent.Inventory.open:
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var energy_cost = get_children()[0].fire(get_parent().Inventory.active_projectile)
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if energy_cost != null:
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parent.energy -= energy_cost
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parent.Stats.interrupt_regen()
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