60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://art/MineProjectile.png" type="Texture" id=1]
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[ext_resource path="res://magic/Projectiles/ExplosiveProjectile.gd" type="Script" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 6.0
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[sub_resource type="Gradient" id=3]
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offsets = PoolRealArray( 0.0120482, 0.192771, 0.534137, 1 )
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colors = PoolColorArray( 1, 0.449219, 0.449219, 1, 1, 0, 0, 1, 1, 0.351563, 0, 1, 0.155762, 0.155762, 0.155762, 1 )
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[sub_resource type="GradientTexture" id=4]
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gradient = SubResource( 3 )
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[sub_resource type="ParticlesMaterial" id=5]
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emission_shape = 1
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emission_sphere_radius = 1.0
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 50.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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color_ramp = SubResource( 4 )
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="ExplosiveProjectile" type="KinematicBody2D"]
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collision_layer = 8
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collision_mask = 6
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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rotation = 0.785398
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scale = Vector2( 1.5, 1.5 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Particles2D" type="Particles2D" parent="."]
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emitting = false
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amount = 200
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one_shot = true
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speed_scale = 2.5
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explosiveness = 0.8
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process_material = SubResource( 5 )
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 2 )
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[node name="KillTimer" type="Timer" parent="."]
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one_shot = true
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[connection signal="timeout" from="KillTimer" to="." method="_on_KillTimer_timeout"]
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