the-crypt/magic/Wands/WandClass.gd
2020-07-20 16:36:28 -05:00

14 lines
383 B
GDScript

extends Sprite
class_name Wand
var wand_type
var effect_type
func fire(projectile, effect):
if $ShootDelay.is_stopped() and projectile != null:
var temp = projectile.instance()
get_tree().current_scene.add_child(temp)
temp.global_transform = $ProjectileSpawn.global_transform
var energy_cost = temp.launch(wand_type, effect_type)
$ShootDelay.start()
return energy_cost