77 lines
2.1 KiB
Plaintext
77 lines
2.1 KiB
Plaintext
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://ai/Script/Skeleton Enemy.gd" type="Script" id=1]
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[ext_resource path="res://Music and Fonts(Misc.)/Skeleton Hit.tres" type="Animation" id=2]
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[ext_resource path="res://art/Skeleton.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 5, 7 )
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[sub_resource type="Animation" id=2]
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resource_name = "Skeleton Jump"
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Skeleton:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4, 5, 6, 7 ]
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}
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 6, 2 )
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[node name="Skeleton Enemy" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 15
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="RayCast2D" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( -80, 0 )
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collision_mask = 3
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[node name="RayCast2D2" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 80, 0 )
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collision_mask = 3
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[node name="ShootDelay" type="Timer" parent="."]
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wait_time = 1.239
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one_shot = true
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[node name="Position2D" type="Position2D" parent="."]
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[node name="Skeleton" type="Sprite" parent="."]
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position = Vector2( 1, -1 )
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texture = ExtResource( 3 )
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hframes = 8
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Skeleton Jump"
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"anims/Skeleton Jump" = SubResource( 2 )
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[node name="AnimationPlayer2" type="AnimationPlayer" parent="."]
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anims/Hit = ExtResource( 2 )
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 7
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, -6 )
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shape = SubResource( 3 )
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[node name="DamageCD" type="Timer" parent="."]
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wait_time = 0.35
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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