44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://art/BouncingWand.png" type="Texture" id=1]
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[ext_resource path="res://Items/Collectable.gd" type="Script" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Bounce"
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, 2 ), Vector2( 0, -2 ) ]
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}
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[sub_resource type="CircleShape2D" id=2]
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radius = 9.05539
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[node name="BounceWandPickup" type="Area2D"]
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monitorable = false
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collision_layer = 0
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script = ExtResource( 2 )
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ID = 2
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Bounce"
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anims/Bounce = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]
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