43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://magic/Beams/ExplosiveBeam.gd" type="Script" id=1]
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[ext_resource path="res://magic/Beams/ExplosiveBeam.png" type="Texture" id=2]
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[ext_resource path="res://Sound Effects/Explosion.wav" type="AudioStream" id=3]
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[ext_resource path="res://magic/ExplosionParticles.tscn" type="PackedScene" id=4]
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[sub_resource type="CircleShape2D" id=1]
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radius = 50.0
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[node name="ExplosiveBeam" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Beam" type="Sprite" parent="."]
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position = Vector2( 0, -4 )
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texture = ExtResource( 2 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 8, 8 )
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[node name="Begin" type="Sprite" parent="."]
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[node name="RayCast2D" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 400, 0 )
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collision_mask = 6
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[node name="End" type="Position2D" parent="."]
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[node name="Area2D" type="Area2D" parent="End"]
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monitorable = false
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="End/Area2D"]
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shape = SubResource( 1 )
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[node name="Particles2D" parent="End" instance=ExtResource( 4 )]
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one_shot = false
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[node name="FireSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 3 )
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