the-crypt/magic/Wands/ChargedWand.gd
2020-07-23 19:08:59 -05:00

34 lines
853 B
GDScript

extends Wand
var charge_level = 0
var max_charge = 3
var projectile = null
onready var ChargeTimer: Timer = $ChargeTimer
func fire(p):
projectile = p
if ChargeTimer.is_stopped():
ChargeTimer.start()
func _process(delta):
scale = Vector2(charge_level / 2.0 + 1.0, charge_level / 2.0 + 1.0)
$Light2D.energy = charge_level
if $Light2D.energy != 0:
$Light2D.energy /= 2
func _on_ChargeTimer_timeout():
charge_level = clamp(charge_level + 1, 1, max_charge)
func _input(event):
if event.is_action_released("shoot"):
ChargeTimer.stop()
if charge_level <= 0 or projectile == null:
return
var temp = projectile.instance()
get_tree().current_scene.add_child(temp)
temp.global_transform = $ProjectileSpawn.global_transform
var energy_cost = temp.launch(wand_type, charge_level)
Player.energy -= energy_cost * 2
charge_level = 0