the-crypt/objects/Door.gd
2020-07-22 18:15:21 -05:00

14 lines
328 B
GDScript

extends Sprite
export var unlocked: bool = true
export var next_scene: String
onready var door = get_node("AnimationPlayer")
func _process(delta):
if $Area2D.get_overlapping_bodies().size() != 0:
if Input.is_action_pressed("open") and unlocked:
Player.current_scene = next_scene
get_tree().change_scene(next_scene)