34 lines
853 B
GDScript
34 lines
853 B
GDScript
extends Wand
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var charge_level = 0
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var max_charge = 3
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var projectile = null
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onready var ChargeTimer: Timer = $ChargeTimer
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func fire(p):
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projectile = p
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if ChargeTimer.is_stopped():
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ChargeTimer.start()
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func _process(delta):
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scale = Vector2(charge_level / 2.0 + 1.0, charge_level / 2.0 + 1.0)
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$Light2D.energy = charge_level
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if $Light2D.energy != 0:
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$Light2D.energy /= 2
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func _on_ChargeTimer_timeout():
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charge_level = clamp(charge_level + 1, 1, max_charge)
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func _input(event):
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if event.is_action_released("shoot"):
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ChargeTimer.stop()
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if charge_level <= 0 or projectile == null:
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return
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var temp = projectile.instance()
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get_tree().current_scene.add_child(temp)
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temp.global_transform = $ProjectileSpawn.global_transform
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var energy_cost = temp.launch(wand_type, charge_level)
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Player.energy -= energy_cost * 2
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charge_level = 0
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