the-crypt/ai/SpinningBone.gd
2020-07-20 14:14:34 -05:00

25 lines
575 B
GDScript

extends KinematicBody2D
var velocity = Vector2.ZERO
var speed = 100
func _physics_process(delta):
var c = move_and_collide(velocity)
if c != null:
on_impact(c)
func launch_right():
velocity = (Vector2.RIGHT * speed)
func launch_left():
velocity = (Vector2.LEFT * speed)
func launch_upleft():
velocity = (Vector2(-1, -1).normalized() * speed)
func launch_upright():
velocity = (Vector2(1, -1).normalized() * speed)
func on_impact(collision):
print(collision.collider)
if collision.collider.has_method("get_type"):
collision.collider.health -= 1
queue_free()