the-crypt/magic/Projectiles/Projectile.gd
2020-07-19 18:36:36 -05:00

19 lines
436 B
GDScript

extends KinematicBody2D
class_name Projectile
export var speed = 300
var velocity = Vector2.ZERO
onready var Hit = get_node("Node/Hit")
onready var Hit_Wall = get_node("Node/Hit Wall")
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision != null:
on_impact(collision)
func launch(wand, effect):
velocity = (Vector2(speed, 0)).rotated(rotation)
func on_impact(collision):
queue_free()