29 lines
476 B
GDScript
29 lines
476 B
GDScript
extends KinematicBody2D
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class_name Enemy
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var speed = 60
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var gravity = 200
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var health = 1
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var knockback_amount = 1000
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var knockback = Vector2.ZERO
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const UP = Vector2(0, -1)
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var velocity = Vector2()
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func play_hit():
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$AnimationPlayer2.play("Hit")
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func get_player_position():
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return Player.position
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func get_type():
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return "enemy"
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func apply_gravity(delta, modifier = 1):
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velocity.y += gravity * delta * modifier
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func do_knockback(normal):
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knockback = Vector2(4, 4)
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