abaf27308b
fuck you.
162 lines
4.9 KiB
Plaintext
162 lines
4.9 KiB
Plaintext
[gd_scene load_steps=16 format=2]
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[ext_resource path="res://Player/player.gd" type="Script" id=1]
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[ext_resource path="res://ui/PlayerStats.tscn" type="PackedScene" id=2]
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[ext_resource path="res://meta/BoundedCamera.tscn" type="PackedScene" id=3]
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[ext_resource path="res://script/PlayerStateMachine.gd" type="Script" id=4]
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[ext_resource path="res://ui/Inventory.tscn" type="PackedScene" id=5]
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[ext_resource path="res://art/Elf.png" type="Texture" id=6]
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[ext_resource path="res://script/WandPosition.gd" type="Script" id=7]
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[ext_resource path="res://art/Paralax Dungeon.png" type="Texture" id=8]
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[ext_resource path="res://Sound Effects/Enemy Hit.wav" type="AudioStream" id=9]
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( -5, 4, -5, -3, -7, -3, -7, -5, -6, -5, -6, -8, -7, -8, -7, -9, -7, -9, -6, -9, -6, -12, -5, -12, -5, -13, -4, -13, -4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -11, 8, -11, 8, -9, 7, -9, 7, -9, 7, -8, 6, -8, 6, -10, 5, -10, 5, -5, 6, -5, 6, -3, 5, -3, 5, 3, 4, 3, 4, 4, 1, 4, 1, 3, -2, 3, -2, 4, -5, 4 )
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 6.0
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height = 2.0
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[sub_resource type="Animation" id=3]
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resource_name = "Idle"
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3 ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "Jumping"
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length = 0.01
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 11 ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.4
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 4, 5, 6, 7 ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "Hit"
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length = 0.1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Color( 10, 10, 10, 1 ), Color( 1, 1, 1, 1 ) ]
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}
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[node name="Player" type="KinematicBody2D"]
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collision_mask = 2
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script = ExtResource( 1 )
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[node name="Inventory" parent="." instance=ExtResource( 5 )]
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[node name="Stats" parent="." instance=ExtResource( 2 )]
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[node name="Camera" parent="." instance=ExtResource( 3 )]
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position = Vector2( 0, -9 )
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current = true
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smoothing_enabled = true
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drag_margin_left = 0.0
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drag_margin_top = 0.75
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drag_margin_right = 0.0
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drag_margin_bottom = 0.0
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[node name="PlayerStateMachine" type="Node" parent="."]
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script = ExtResource( 4 )
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[node name="WandPosition" type="Position2D" parent="."]
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position = Vector2( 0, -9 )
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script = ExtResource( 7 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -16 )
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texture = ExtResource( 6 )
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vframes = 3
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hframes = 4
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[node name="LightOccluder2D" type="LightOccluder2D" parent="Sprite"]
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visible = false
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position = Vector2( 0, 12 )
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occluder = SubResource( 1 )
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[node name="WorldCollision" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -7 )
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shape = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Idle = SubResource( 3 )
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anims/Jumping = SubResource( 4 )
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anims/Running = SubResource( 5 )
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[node name="HitAnimation" type="AnimationPlayer" parent="."]
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anims/Hit = SubResource( 6 )
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[node name="CoyoteTimer" type="Timer" parent="."]
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wait_time = 0.1
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one_shot = true
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[node name="ShootDelay" type="Timer" parent="."]
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wait_time = 0.4
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one_shot = true
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[node name="Hitbox" type="Area2D" parent="."]
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visible = false
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position = Vector2( 0, -7 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hitbox"]
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visible = false
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polygon = PoolVector2Array( -6, -12, -6, -5, -7, -5, -7, -3, -6, -3, -6, 2, -5, 2, -5, 4, -6, 4, -6, 5, -7, 5, -7, 7, 5, 7, 5, 3, 6, 3, 6, -1, 5, -1, 5, -2, 6, -2, 6, -3, 7, -3, 7, -5, 6, -5, 6, -6, 5, -6, 5, -7, 4, -7, 4, -8, 3, -8, 3, -9, 1, -9, 1, -10, -3, -10, -3, -11, -4, -11, -4, -12, -6, -12 )
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_mirroring = Vector2( 64, 64 )
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[node name="Paralax Dungeon" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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position = Vector2( 192, 90 )
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texture = ExtResource( 8 )
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[node name="Enemy Hit" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 9 )
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volume_db = 1.0
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