the-crypt/magic/Projectiles/WaveProjectile.gd
2020-07-21 15:50:32 -05:00

32 lines
776 B
GDScript

extends Projectile
func _ready():
$FireSound.play(0.0)
energy_cost = 2
damage = 1
func on_impact(collision):
if collision.collider.has_method("get_type") && collision.collider.get_type() == "enemy":
var c = collision.collider
c.health -= damage * damage_mod
c.do_knockback(collision.normal)
c.play_hit()
if $FireSound.playing:
set_physics_process(false)
$CollisionShape2D.disabled = true
$Sprite.visible = false
yield($FireSound, "finished")
queue_free()
elif bounces_left != 0:
bounces_left -= 1
look_at(position + velocity.bounce(collision.normal))
launch(null)
else:
if $FireSound.playing:
set_physics_process(false)
$CollisionShape2D.disabled = true
$Sprite.visible = false
yield($FireSound, "finished")
queue_free()