the-crypt/magic/Projectiles/WaveProjectile.gd
2020-07-20 23:24:09 -05:00

20 lines
441 B
GDScript

extends Projectile
func _ready():
energy_cost = 2
damage = 1
func on_impact(collision):
if collision.collider.has_method("get_type") && collision.collider.get_type() == "enemy":
var c = collision.collider
c.health -= damage * damage_mod
c.do_knockback(collision.normal)
queue_free()
elif bounces_left != 0:
bounces_left -= 1
look_at(position + velocity.bounce(collision.normal))
launch(null, null)
else:
queue_free()