the-crypt/script/Projectile.gd
2020-07-18 17:07:40 -05:00

18 lines
354 B
GDScript

extends KinematicBody2D
class_name Projectile
export var speed = 300
var velocity = Vector2.ZERO
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision != null:
on_impact(collision)
print(collision)
func launch():
velocity = (Vector2(speed, 0)).rotated(rotation)
func on_impact(collision):
queue_free()