135 lines
4.6 KiB
Plaintext
135 lines
4.6 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "KinematicBody2D",
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"class": "Projectile",
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"language": "GDScript",
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"path": "res://script/Projectile.gd"
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}, {
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"base": "Node",
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"class": "StateMachine",
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"language": "GDScript",
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"path": "res://script/StateMachine.gd"
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} ]
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_global_script_class_icons={
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"Projectile": "",
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"StateMachine": ""
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}
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[application]
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config/name="Gamejam"
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run/main_scene="res://Title/Tilte.tscn"
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config/icon="res://icon.png"
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[autoload]
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UserData="*res://addons/github-integration/scripts/user_data.gd"
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IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
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RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
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globals="*res://script/globals.gd"
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[display]
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window/size/width=320
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window/size/height=180
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window/size/test_width=1280
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window/size/test_height=720
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[editor_plugins]
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enabled=PoolStringArray( "github-integration" )
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[importer_defaults]
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texture={
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"compress/bptc_ldr": 0,
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"compress/hdr_mode": 0,
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"compress/lossy_quality": 0.7,
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"compress/mode": 0,
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"compress/normal_map": 0,
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"detect_3d": false,
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"flags/anisotropic": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 0,
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"flags/srgb": 2,
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"process/HDR_as_SRGB": false,
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"process/fix_alpha_border": true,
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"process/invert_color": false,
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"process/premult_alpha": false,
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"size_limit": 0,
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"stream": false,
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"svg/scale": 1.0
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}
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wav={
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"compress/mode": 0,
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"edit/loop": true,
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"edit/normalize": false,
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"edit/trim": false,
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"force/8_bit": false,
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"force/max_rate": false,
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"force/max_rate_hz": 44100,
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"force/mono": false
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}
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[input]
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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<<<<<<< HEAD
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=======
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[layer_names]
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2d_render/layer_1="Player"
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2d_physics/layer_1="Player"
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2d_render/layer_2="World"
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2d_physics/layer_2="World"
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2d_physics/layer_3="Enemy"
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2d_physics/layer_4="Projectiles"
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>>>>>>> master
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[rendering]
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quality/driver/fallback_to_gles2=true
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environment/default_environment="res://default_env.tres"
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