the-crypt/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Projectile",
"language": "GDScript",
"path": "res://script/Projectile.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://script/StateMachine.gd"
} ]
_global_script_class_icons={
"Projectile": "",
"StateMachine": ""
}
[application]
config/name="Gamejam"
run/main_scene="res://Title/Tilte.tscn"
config/icon="res://icon.png"
[autoload]
UserData="*res://addons/github-integration/scripts/user_data.gd"
IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
globals="*res://script/globals.gd"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "github-integration" )
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
wav={
"compress/mode": 0,
"edit/loop": true,
"edit/normalize": false,
"edit/trim": false,
"force/8_bit": false,
"force/max_rate": false,
"force/max_rate_hz": 44100,
"force/mono": false
}
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
<<<<<<< HEAD
=======
[layer_names]
2d_render/layer_1="Player"
2d_physics/layer_1="Player"
2d_render/layer_2="World"
2d_physics/layer_2="World"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="Projectiles"
>>>>>>> master
[rendering]
quality/driver/fallback_to_gles2=true
environment/default_environment="res://default_env.tres"