15 lines
433 B
GDScript
15 lines
433 B
GDScript
extends Sprite
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onready var ShootDelay : Timer = $ShootDelay
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onready var ProjectileSpawn : Timer = $ProjectileSpawn
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export var projectile_ps = globals.WHITE_PROJECTILE_PS
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func fire_projectile(rot):
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if ShootDelay.is_stopped():
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var temp = projectile_ps.instance()
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get_tree().current_scene.add_child(temp)
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temp.global_position = ProjectileSpawn.global_position
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temp.rotation_degrees = rot
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temp.launch()
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ShootDelay.start() |