the-crypt/magic/Wands/ChargedWand.gd
2020-07-21 20:06:39 -05:00

38 lines
916 B
GDScript

extends Wand
var charge_level = 0
var max_charge = 3
var projectile = null
onready var ChargeTimer: Timer = $ChargeTimer
func fire(p):
projectile = p
if ChargeTimer.is_stopped():
ChargeTimer.start()
if charge_level == 0:
var temp = p.instance()
get_tree().current_scene.add_child(temp)
var energy = temp.energy_cost
print(energy)
temp.queue_free()
return energy * 2
func _process(delta):
scale = Vector2(charge_level / 2 + 1, charge_level / 2 + 1)
func _on_ChargeTimer_timeout():
charge_level = clamp(charge_level + 0.5, 0, max_charge)
func _input(event):
if event.is_action_released("shoot"):
ChargeTimer.stop()
if charge_level <= 0:
charge_level = 0
return
var temp = projectile.instance()
get_tree().current_scene.add_child(temp)
temp.global_transform = $ProjectileSpawn.global_transform
var energy_cost = temp.launch(wand_type, charge_level)
charge_level = 0