Added square clicker
This commit is contained in:
parent
9fc71907b0
commit
618f7a73ce
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@ -1,4 +1,5 @@
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# toybox
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* [square clicker](./square-clicker/)
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* [fishbowl](./fishbowl/)
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* [the crypt](./the-crypt/)
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8
src/toybox/square-clicker/index.md
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8
src/toybox/square-clicker/index.md
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# square clicker
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<section>
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<iframe
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src="/toybox/square-clicker/zen.html"
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width="100%" height="auto"
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style="aspect-ratio: 1/1;"> </iframe>
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</section>
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213
src/toybox/square-clicker/zen.audio.worklet.js
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213
src/toybox/square-clicker/zen.audio.worklet.js
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/**************************************************************************/
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/* audio.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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class RingBuffer {
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constructor(p_buffer, p_state, p_threads) {
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this.buffer = p_buffer;
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this.avail = p_state;
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this.threads = p_threads;
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this.rpos = 0;
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this.wpos = 0;
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}
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data_left() {
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return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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}
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space_left() {
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return this.buffer.length - this.data_left();
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}
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read(output) {
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const size = this.buffer.length;
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let from = 0;
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let to_write = output.length;
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if (this.rpos + to_write > size) {
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const high = size - this.rpos;
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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to_write -= high;
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this.rpos = 0;
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}
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if (to_write) {
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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}
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this.rpos += to_write;
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if (this.threads) {
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Atomics.add(this.avail, 0, -output.length);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail -= output.length;
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}
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}
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write(p_buffer) {
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const to_write = p_buffer.length;
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const mw = this.buffer.length - this.wpos;
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if (mw >= to_write) {
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this.buffer.set(p_buffer, this.wpos);
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this.wpos += to_write;
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if (mw === to_write) {
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this.wpos = 0;
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}
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} else {
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const high = p_buffer.subarray(0, mw);
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const low = p_buffer.subarray(mw);
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this.buffer.set(high, this.wpos);
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this.buffer.set(low);
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this.wpos = low.length;
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}
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if (this.threads) {
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Atomics.add(this.avail, 0, to_write);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail += to_write;
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}
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}
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}
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class GodotProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.threads = false;
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this.running = true;
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this.lock = null;
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this.notifier = null;
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this.output = null;
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this.output_buffer = new Float32Array();
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this.input = null;
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this.input_buffer = new Float32Array();
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this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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const data = event.data['data'];
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this.parse_message(cmd, data);
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};
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}
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process_notify() {
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if (this.notifier) {
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Atomics.add(this.notifier, 0, 1);
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Atomics.notify(this.notifier, 0);
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}
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}
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parse_message(p_cmd, p_data) {
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if (p_cmd === 'start' && p_data) {
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const state = p_data[0];
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let idx = 0;
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this.threads = true;
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this.lock = state.subarray(idx, ++idx);
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this.notifier = state.subarray(idx, ++idx);
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const avail_in = state.subarray(idx, ++idx);
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const avail_out = state.subarray(idx, ++idx);
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this.input = new RingBuffer(p_data[1], avail_in, true);
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this.output = new RingBuffer(p_data[2], avail_out, true);
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} else if (p_cmd === 'stop') {
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this.running = false;
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this.output = null;
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this.input = null;
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this.lock = null;
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this.notifier = null;
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} else if (p_cmd === 'start_nothreads') {
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this.output = new RingBuffer(p_data[0], p_data[0].length, false);
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} else if (p_cmd === 'chunk') {
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this.output.write(p_data);
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}
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}
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static array_has_data(arr) {
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return arr.length && arr[0].length && arr[0][0].length;
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}
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process(inputs, outputs, parameters) {
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if (!this.running) {
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return false; // Stop processing.
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}
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if (this.output === null) {
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return true; // Not ready yet, keep processing.
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}
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const process_input = GodotProcessor.array_has_data(inputs);
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if (process_input) {
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const input = inputs[0];
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const chunk = input[0].length * input.length;
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if (this.input_buffer.length !== chunk) {
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this.input_buffer = new Float32Array(chunk);
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}
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if (!this.threads) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
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} else if (this.input.space_left() >= chunk) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.input.write(this.input_buffer);
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} else {
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// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
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}
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}
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const process_output = GodotProcessor.array_has_data(outputs);
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if (process_output) {
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const output = outputs[0];
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const chunk = output[0].length * output.length;
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if (this.output_buffer.length !== chunk) {
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this.output_buffer = new Float32Array(chunk);
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}
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if (this.output.data_left() >= chunk) {
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this.output.read(this.output_buffer);
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GodotProcessor.write_output(output, this.output_buffer);
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if (!this.threads) {
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this.port.postMessage({ 'cmd': 'read', 'data': chunk });
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}
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} else {
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// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
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}
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}
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this.process_notify();
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return true;
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}
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static write_output(dest, source) {
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const channels = dest.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < dest[ch].length; sample++) {
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dest[ch][sample] = source[sample * channels + ch];
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}
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}
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}
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static write_input(dest, source) {
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const channels = source.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < source[ch].length; sample++) {
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dest[sample * channels + ch] = source[ch][sample];
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}
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}
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}
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}
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registerProcessor('godot-processor', GodotProcessor);
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src/toybox/square-clicker/zen.html
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src/toybox/square-clicker/zen.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
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<title>zen</title>
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<style>
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html, body, #canvas {
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margin: 0;
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padding: 0;
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border: 0;
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}
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body {
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color: white;
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background-color: black;
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overflow: hidden;
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touch-action: none;
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}
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#canvas {
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display: block;
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}
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#canvas:focus {
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outline: none;
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}
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#status, #status-splash, #status-progress {
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position: absolute;
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left: 0;
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right: 0;
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}
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#status, #status-splash {
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top: 0;
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bottom: 0;
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}
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#status {
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background-color: #242424;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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visibility: hidden;
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}
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#status-splash {
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max-height: 100%;
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max-width: 100%;
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margin: auto;
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}
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#status-progress, #status-notice {
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display: none;
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}
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#status-progress {
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bottom: 10%;
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width: 50%;
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margin: 0 auto;
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}
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#status-notice {
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background-color: #5b3943;
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border-radius: 0.5rem;
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border: 1px solid #9b3943;
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color: #e0e0e0;
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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line-height: 1.3;
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margin: 0 2rem;
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overflow: hidden;
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padding: 1rem;
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text-align: center;
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z-index: 1;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas">
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Your browser does not support the canvas tag.
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</canvas>
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<noscript>
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Your browser does not support JavaScript.
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</noscript>
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<div id="status">
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<img id="status-splash" src="zen.png" alt="">
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<progress id="status-progress"></progress>
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<div id="status-notice"></div>
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</div>
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<script src="zen.js"></script>
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<script>
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"zen","experimentalVK":false,"fileSizes":{"zen.pck":62816,"zen.wasm":43016933},"focusCanvas":true,"gdextensionLibs":[]};
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const GODOT_THREADS_ENABLED = false;
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const engine = new Engine(GODOT_CONFIG);
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(function () {
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const statusOverlay = document.getElementById('status');
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const statusProgress = document.getElementById('status-progress');
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const statusNotice = document.getElementById('status-notice');
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let initializing = true;
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let statusMode = '';
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing) {
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return;
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}
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if (mode === 'hidden') {
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statusOverlay.remove();
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initializing = false;
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return;
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}
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statusOverlay.style.visibility = 'visible';
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statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
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statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
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statusMode = mode;
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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const lines = text.split('\n');
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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}
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function displayFailureNotice(err) {
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console.error(err);
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if (err instanceof Error) {
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setStatusNotice(err.message);
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} else if (typeof err === 'string') {
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setStatusNotice(err);
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} else {
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setStatusNotice('An unknown error occured');
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}
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setStatusMode('notice');
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initializing = false;
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}
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const missing = Engine.getMissingFeatures({
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threads: GODOT_THREADS_ENABLED,
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});
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if (missing.length !== 0) {
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if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
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// There's a chance that installing the service worker would fix the issue
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Promise.race([
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navigator.serviceWorker.getRegistration().then((registration) => {
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if (registration != null) {
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return Promise.reject(new Error('Service worker already exists.'));
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}
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return registration;
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}).then(() => engine.installServiceWorker()),
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// For some reason, `getRegistration()` can stall
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new Promise((resolve) => {
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setTimeout(() => resolve(), 2000);
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}),
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]).catch((err) => {
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console.error('Error while registering service worker:', err);
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}).then(() => {
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window.location.reload();
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});
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} else {
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// Display the message as usual
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const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
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displayFailureNotice(missingMsg + missing.join('\n'));
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}
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} else {
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setStatusMode('progress');
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engine.startGame({
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'onProgress': function (current, total) {
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if (current > 0 && total > 0) {
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statusProgress.value = current;
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statusProgress.max = total;
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} else {
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statusProgress.removeAttribute('value');
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statusProgress.removeAttribute('max');
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}
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},
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}).then(() => {
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setStatusMode('hidden');
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}, displayFailureNotice);
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}
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}());
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</script>
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</body>
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</html>
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908
src/toybox/square-clicker/zen.js
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908
src/toybox/square-clicker/zen.js
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File diff suppressed because one or more lines are too long
BIN
src/toybox/square-clicker/zen.pck
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src/toybox/square-clicker/zen.pck
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src/toybox/square-clicker/zen.png
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src/toybox/square-clicker/zen.png
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34
src/toybox/square-clicker/zen.png.import
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34
src/toybox/square-clicker/zen.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://rakka1n6ikc1"
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path="res://.godot/imported/zen.png-3fa66d2c52323e2fb517d167d0e93388.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://web/zen.png"
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dest_files=["res://.godot/imported/zen.png-3fa66d2c52323e2fb517d167d0e93388.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
src/toybox/square-clicker/zen.wasm
Normal file
BIN
src/toybox/square-clicker/zen.wasm
Normal file
Binary file not shown.
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