Changed fishbowl
This commit is contained in:
parent
ef180349c1
commit
d0cfe7fbb6
1
.gitignore
vendored
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.gitignore
vendored
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@ -1,2 +1 @@
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*.html
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/dist
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/dist
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@ -1,5 +1,4 @@
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# logan's site
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# logan's site
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## about
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## about
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My name is Logan Gatlin, and upon this Intel NUC8i3 I shall build my kingdom. I
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My name is Logan Gatlin, and upon this Intel NUC8i3 I shall build my kingdom. I
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am from the United States, where I was born in 2003. In 2025 I will receive my
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am from the United States, where I was born in 2003. In 2025 I will receive my
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@ -8,10 +7,10 @@ Antonio](https://utsa.edu).
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## site map
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## site map
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* [my git server](https://git.lgatlin.dev/logan) - _Private forgejo instance_
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* [my git server](https://git.lgatlin.dev/logan) - _Private forgejo instance_
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* [software](/software) - _Thoughts on programming_
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* [software](/software) - _Awesome software projects_
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* [books](/books) - _Reading corner_
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* [books](/books) - _Reading corner_
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* [music](/music) - _Sick tunes_
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* [music](/music) - _Sick tunes_
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* [toybox](/toys) - _Awesome web apps_
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* [toybox](/toybox) - _Web experiences_
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* [hyperspace](/hyperspace) - _Everything world wide web_
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* [hyperspace](/hyperspace) - _Everything world wide web_
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## meta
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## meta
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@ -4,7 +4,7 @@
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Projects I worked on that are more or less finished
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Projects I worked on that are more or less finished
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* [http web server](https://git.lgatlin.dev/logan/website)
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* [http web server](https://git.lgatlin.dev/logan/website)
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* [html templating language](https://git.lgatlin.dev/logan/html-templater)
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* [html templating language](https://git.lgatlin.dev/logan/html-templater)
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* [kinematic image processing](fishbowl.html)
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* [kinematic image processing](/toybox/fishbowl.html)
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* [stack based assembly language](https://git.lgatlin.dev/logan/forte)
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* [stack based assembly language](https://git.lgatlin.dev/logan/forte)
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* [n dimensional cartesian product](https://git.lgatlin.dev/logan/nrange)
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* [n dimensional cartesian product](https://git.lgatlin.dev/logan/nrange)
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* [stock trading algorithm](https://git.lgatlin.dev/logan/stocks)
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* [stock trading algorithm](https://git.lgatlin.dev/logan/stocks)
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@ -7,9 +7,11 @@ preserved.
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<br/>
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<br/>
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<input id="fishFile" accept="image/*" type="file"/>
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<input id="fishFile" accept="image/*" type="file"/>
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<br/>
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<br/>
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<input value="Run Fishbowl" type="submit"/>
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<input value="Submit" type="submit"/>
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</form>
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</form>
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<img id="fishImage" width="480" height="480"/>
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<section>
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<img id="fishImage" style="aspect-ratio: 1/1;"/>
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</section>
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<script>
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<script>
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const form = document.getElementById("fishForm");
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const form = document.getElementById("fishForm");
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const image = document.getElementById("fishImage");
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const image = document.getElementById("fishImage");
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3
src/toybox/index.md
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src/toybox/index.md
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# toybox
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* [fishbowl](./fishbowl.html)
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* [the crypt](./the-crypt/)
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BIN
src/toybox/the-crypt/TheCrypt.apple-touch-icon.png
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BIN
src/toybox/the-crypt/TheCrypt.apple-touch-icon.png
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After Width: | Height: | Size: 9.4 KiB |
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src/toybox/the-crypt/TheCrypt.audio.worklet.js
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src/toybox/the-crypt/TheCrypt.audio.worklet.js
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/*************************************************************************/
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/* audio.worklet.js */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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class RingBuffer {
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constructor(p_buffer, p_state, p_threads) {
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this.buffer = p_buffer;
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this.avail = p_state;
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this.threads = p_threads;
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this.rpos = 0;
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this.wpos = 0;
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}
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data_left() {
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return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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}
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space_left() {
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return this.buffer.length - this.data_left();
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}
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read(output) {
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const size = this.buffer.length;
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let from = 0;
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let to_write = output.length;
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if (this.rpos + to_write > size) {
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const high = size - this.rpos;
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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to_write -= high;
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this.rpos = 0;
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}
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if (to_write) {
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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}
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this.rpos += to_write;
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if (this.threads) {
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Atomics.add(this.avail, 0, -output.length);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail -= output.length;
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}
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}
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write(p_buffer) {
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const to_write = p_buffer.length;
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const mw = this.buffer.length - this.wpos;
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if (mw >= to_write) {
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this.buffer.set(p_buffer, this.wpos);
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this.wpos += to_write;
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if (mw === to_write) {
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this.wpos = 0;
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}
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} else {
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const high = p_buffer.subarray(0, mw);
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const low = p_buffer.subarray(mw);
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this.buffer.set(high, this.wpos);
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this.buffer.set(low);
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this.wpos = low.length;
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}
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if (this.threads) {
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Atomics.add(this.avail, 0, to_write);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail += to_write;
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}
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}
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}
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class GodotProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.threads = false;
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this.running = true;
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this.lock = null;
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this.notifier = null;
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this.output = null;
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this.output_buffer = new Float32Array();
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this.input = null;
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this.input_buffer = new Float32Array();
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this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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const data = event.data['data'];
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this.parse_message(cmd, data);
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};
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}
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process_notify() {
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if (this.notifier) {
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Atomics.add(this.notifier, 0, 1);
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Atomics.notify(this.notifier, 0);
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}
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}
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parse_message(p_cmd, p_data) {
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if (p_cmd === 'start' && p_data) {
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const state = p_data[0];
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let idx = 0;
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this.threads = true;
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this.lock = state.subarray(idx, ++idx);
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this.notifier = state.subarray(idx, ++idx);
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const avail_in = state.subarray(idx, ++idx);
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const avail_out = state.subarray(idx, ++idx);
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this.input = new RingBuffer(p_data[1], avail_in, true);
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this.output = new RingBuffer(p_data[2], avail_out, true);
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} else if (p_cmd === 'stop') {
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this.running = false;
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this.output = null;
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this.input = null;
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} else if (p_cmd === 'start_nothreads') {
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this.output = new RingBuffer(p_data[0], p_data[0].length, false);
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} else if (p_cmd === 'chunk') {
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this.output.write(p_data);
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}
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}
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static array_has_data(arr) {
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return arr.length && arr[0].length && arr[0][0].length;
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}
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process(inputs, outputs, parameters) {
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if (!this.running) {
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return false; // Stop processing.
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}
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if (this.output === null) {
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return true; // Not ready yet, keep processing.
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}
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const process_input = GodotProcessor.array_has_data(inputs);
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if (process_input) {
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const input = inputs[0];
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const chunk = input[0].length * input.length;
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if (this.input_buffer.length !== chunk) {
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this.input_buffer = new Float32Array(chunk);
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}
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if (!this.threads) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
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} else if (this.input.space_left() >= chunk) {
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GodotProcessor.write_input(this.input_buffer, input);
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this.input.write(this.input_buffer);
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} else {
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this.port.postMessage('Input buffer is full! Skipping input frame.');
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}
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}
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const process_output = GodotProcessor.array_has_data(outputs);
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if (process_output) {
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const output = outputs[0];
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const chunk = output[0].length * output.length;
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if (this.output_buffer.length !== chunk) {
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this.output_buffer = new Float32Array(chunk);
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}
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if (this.output.data_left() >= chunk) {
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this.output.read(this.output_buffer);
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GodotProcessor.write_output(output, this.output_buffer);
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if (!this.threads) {
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this.port.postMessage({ 'cmd': 'read', 'data': chunk });
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}
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} else {
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this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
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}
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}
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this.process_notify();
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return true;
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}
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static write_output(dest, source) {
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const channels = dest.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < dest[ch].length; sample++) {
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dest[ch][sample] = source[sample * channels + ch];
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}
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}
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}
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static write_input(dest, source) {
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const channels = source.length;
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for (let ch = 0; ch < channels; ch++) {
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for (let sample = 0; sample < source[ch].length; sample++) {
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dest[sample * channels + ch] = source[ch][sample];
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}
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}
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}
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}
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registerProcessor('godot-processor', GodotProcessor);
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src/toybox/the-crypt/TheCrypt.html
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<!DOCTYPE html>
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<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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<head>
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<title>Gamejam</title>
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<style type='text/css'>
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body {
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touch-action: none;
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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|
background-color: black;
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}
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|
#canvas {
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display: block;
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margin: 0;
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color: white;
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}
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#canvas:focus {
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outline: none;
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|
}
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.godot {
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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||||||
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transition: width 0.5s linear;
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||||||
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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height: 42px;
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visibility: visible;
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||||||
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position: relative;
|
||||||
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}
|
||||||
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|
||||||
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#status-indeterminate > div {
|
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width: 4.5px;
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||||||
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height: 0;
|
||||||
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border-style: solid;
|
||||||
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
|
||||||
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transform-origin: center 21px;
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||||||
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position: absolute;
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}
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||||||
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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||||||
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
||||||
|
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
||||||
|
|
||||||
|
#status-notice {
|
||||||
|
margin: 0 100px;
|
||||||
|
line-height: 1.3;
|
||||||
|
visibility: visible;
|
||||||
|
padding: 4px 6px;
|
||||||
|
visibility: visible;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
<link id='-gd-engine-icon' rel='icon' type='image/png' href='TheCrypt.icon.png' />
|
||||||
|
<link rel='apple-touch-icon' href='TheCrypt.apple-touch-icon.png'/>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id='canvas'>
|
||||||
|
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||||||
|
Please try updating or use a different browser.
|
||||||
|
</canvas>
|
||||||
|
<div id='status'>
|
||||||
|
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
|
||||||
|
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
</div>
|
||||||
|
<div id='status-notice' class='godot' style='display: none;'></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script type='text/javascript' src='TheCrypt.js'></script>
|
||||||
|
<script type='text/javascript'>//<![CDATA[
|
||||||
|
|
||||||
|
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"TheCrypt","experimentalVK":false,"fileSizes":{"TheCrypt.pck":94741008,"TheCrypt.wasm":17860295},"focusCanvas":true,"gdnativeLibs":[]};
|
||||||
|
var engine = new Engine(GODOT_CONFIG);
|
||||||
|
|
||||||
|
(function() {
|
||||||
|
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||||
|
var statusProgress = document.getElementById('status-progress');
|
||||||
|
var statusProgressInner = document.getElementById('status-progress-inner');
|
||||||
|
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||||||
|
var statusNotice = document.getElementById('status-notice');
|
||||||
|
|
||||||
|
var initializing = true;
|
||||||
|
var statusMode = 'hidden';
|
||||||
|
|
||||||
|
var animationCallbacks = [];
|
||||||
|
function animate(time) {
|
||||||
|
animationCallbacks.forEach(callback => callback(time));
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
}
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
|
||||||
|
function setStatusMode(mode) {
|
||||||
|
|
||||||
|
if (statusMode === mode || !initializing)
|
||||||
|
return;
|
||||||
|
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||||||
|
elem.style.display = 'none';
|
||||||
|
});
|
||||||
|
animationCallbacks = animationCallbacks.filter(function(value) {
|
||||||
|
return (value != animateStatusIndeterminate);
|
||||||
|
});
|
||||||
|
switch (mode) {
|
||||||
|
case 'progress':
|
||||||
|
statusProgress.style.display = 'block';
|
||||||
|
break;
|
||||||
|
case 'indeterminate':
|
||||||
|
statusIndeterminate.style.display = 'block';
|
||||||
|
animationCallbacks.push(animateStatusIndeterminate);
|
||||||
|
break;
|
||||||
|
case 'notice':
|
||||||
|
statusNotice.style.display = 'block';
|
||||||
|
break;
|
||||||
|
case 'hidden':
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Error('Invalid status mode');
|
||||||
|
}
|
||||||
|
statusMode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
function animateStatusIndeterminate(ms) {
|
||||||
|
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||||||
|
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||||||
|
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||||||
|
child.style.borderTopColor = '';
|
||||||
|
});
|
||||||
|
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function setStatusNotice(text) {
|
||||||
|
while (statusNotice.lastChild) {
|
||||||
|
statusNotice.removeChild(statusNotice.lastChild);
|
||||||
|
}
|
||||||
|
var lines = text.split('\n');
|
||||||
|
lines.forEach((line) => {
|
||||||
|
statusNotice.appendChild(document.createTextNode(line));
|
||||||
|
statusNotice.appendChild(document.createElement('br'));
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
function displayFailureNotice(err) {
|
||||||
|
var msg = err.message || err;
|
||||||
|
console.error(msg);
|
||||||
|
setStatusNotice(msg);
|
||||||
|
setStatusMode('notice');
|
||||||
|
initializing = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!Engine.isWebGLAvailable()) {
|
||||||
|
displayFailureNotice('WebGL not available');
|
||||||
|
} else {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
engine.startGame({
|
||||||
|
'onProgress': function (current, total) {
|
||||||
|
if (total > 0) {
|
||||||
|
statusProgressInner.style.width = current/total * 100 + '%';
|
||||||
|
setStatusMode('progress');
|
||||||
|
if (current === total) {
|
||||||
|
// wait for progress bar animation
|
||||||
|
setTimeout(() => {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
}, 500);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setStatusMode('indeterminate');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}).then(() => {
|
||||||
|
setStatusMode('hidden');
|
||||||
|
initializing = false;
|
||||||
|
}, displayFailureNotice);
|
||||||
|
}
|
||||||
|
})();
|
||||||
|
//]]></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
|
BIN
src/toybox/the-crypt/TheCrypt.icon.png
Normal file
BIN
src/toybox/the-crypt/TheCrypt.icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 489 B |
796
src/toybox/the-crypt/TheCrypt.js
Normal file
796
src/toybox/the-crypt/TheCrypt.js
Normal file
File diff suppressed because one or more lines are too long
BIN
src/toybox/the-crypt/TheCrypt.pck
Normal file
BIN
src/toybox/the-crypt/TheCrypt.pck
Normal file
Binary file not shown.
BIN
src/toybox/the-crypt/TheCrypt.png
Normal file
BIN
src/toybox/the-crypt/TheCrypt.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
BIN
src/toybox/the-crypt/TheCrypt.wasm
Normal file
BIN
src/toybox/the-crypt/TheCrypt.wasm
Normal file
Binary file not shown.
10
src/toybox/the-crypt/index.md
Normal file
10
src/toybox/the-crypt/index.md
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# the crypt
|
||||||
|
I created 'The Crypt' in 2020 for a weeklong game jam with a friend
|
||||||
|
using [Godot 3.5](https://godotengine.org/download/archive/3.5-stable/).
|
||||||
|
The game was originally posted to our itch.io pages.
|
||||||
|
<section>
|
||||||
|
<iframe
|
||||||
|
src="/toybox/the-crypt/TheCrypt.html"
|
||||||
|
width="100%" height="auto"
|
||||||
|
style="aspect-ratio: 16/9;"> </iframe>
|
||||||
|
</section>
|
Loading…
Reference in a new issue