the-crypt/script/player.gd

32 lines
631 B
GDScript3
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extends KinematicBody2D
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const UP = Vector2(0, -1)
const GRAVITY = 32
const SPEED = 200
const JUMP_HEIGHT = -550
var motion = Vector2()
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func _physics_process(delta):
motion.y += GRAVITY
if Input.is_action_pressed("ui_right"):
motion.x = SPEED
elif Input.is_action_pressed("ui_left"):
motion.x = -SPEED
else:
motion.x = 0
if is_on_floor():
if Input.is_action_just_pressed("ui_up"):
motion.y = JUMP_HEIGHT
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motion = move_and_slide(motion, UP)
if position.y >= 493:
get_tree().change_scene("Death Screen.tscn")
pass
func _on_Area2D_body_entered(body):
body.get_tree().change_scene("Logan is awful.tscn")